- GhostFenixx
- Sep 27th 2021
- Jan 13th 2023
Quote from JojoBiden
yep encounter another issue, the tracer for the BT hasn't changed. the server at least boots up with no issue, that good. I though it was because BT already has tracers and its red, so i figured maybe if i tried another bullet like 5.45 BS it might work.. It didn't work. need help again. sorry.
Can't check now, out of power.
- Jan 13th 2023
no worries, take your time.
- Jan 14th 2023
Quote from JojoBiden
no worries, take your time.
Well, that's BSG for you.
`Blue` won't work, because there is no definition of such color.
BSG went really hard way to define colors, because they have multiple entries that may have no sense.
Tested with `tracerGreen` and it worked.
"tracerRed", "red","green","yellow","tracerYellow", are other fields that potentially can work, you may ask why there is color, and tracercolor? I don't know, ask BSG. I think only tracerGreen, and tracerRed would work in our case. Tried tracerYellow and it didn't work.
Before you ask it: No, you can't have 'tracerBlue', i tried, it will hang the loading sequence, not even throwing an error.
Sadly seems like you won't have tracers colors you want.- Jan 14th 2023
oh, thank you.
- Jan 15th 2023
what happened to always being bosses in the raid? i cant find it anymore.
- Jan 15th 2023
Quote from Ringostt_112
what happened to always being bosses in the raid? i cant find it anymore.
Now it's more controlled in bots section rather a single checkbox.
- Jan 16th 2023
ok tnx
- Jan 17th 2023
Two questions one request
Questions:
1. How is the 'Bots' section affected by the Raid settings for AI amount, e.g. AsOnline,Low,Medium,High,Horde?
2. Under "Bots" what does 'Spawns per zone' and 'Limits per location' mean?
Is it number of bot spawns per map zone, like a couple bots here at the gas station? If yes, why is it 0 by default for Factory at Night and I still get SCAV and PMC spawns? What does 0 do here?
Or is it waves per spawns, multiplied by the AI amount?
Request:
Can we get something like 'amount of flea market sale slots'?
I know it's an easy edit of the respective server json, buuuut... anyway, nothing high priority
- Jan 17th 2023
Quote from uxlapoga
Two questions one request
Questions:
1. How is the 'Bots' section affected by the Raid settings for AI amount, e.g. AsOnline,Low,Medium,High,Horde?
2. Under "Bots" what does 'Spawns per zone' and 'Limits per location' mean
I've played with the raid settings, and I believe it is related to the "wave timer" and number of spawns allowed per zone.
Spawn per zone (Like Old Gas Station and New Gas Station in Customs) is just that however it can conflict with 'Limits per location'
which if you allow 2 SPZ and have 6 Limit per Location there might end up being 1 spawned at each zone lol- Jan 17th 2023
Quote from uxlapoga
Display MoreTwo questions one request
Questions:
1. How is the 'Bots' section affected by the Raid settings for AI amount, e.g. AsOnline,Low,Medium,High,Horde?
2. Under "Bots" what does 'Spawns per zone' and 'Limits per location' mean?
Is it number of bot spawns per map zone, like a couple bots here at the gas station? If yes, why is it 0 by default for Factory at Night and I still get SCAV and PMC spawns? What does 0 do here?
Or is it waves per spawns, multiplied by the AI amount?
Request:
Can we get something like 'amount of flea market sale slots'?
I know it's an easy edit of the respective server json, buuuut... anyway, nothing high priority
Raid settings are just a multiplier for those values above hidden somewhere between globals.json and bots/core.json.
As of rest...I wish I could give you a potent respond, but I honestly have no clue how those numbers work.
The max cap was written on recent AKI versions, initially they are stored in configs/bots.json, whilst cap per zone is from locations.
They were colored blue on previous versions - meaning they may not be in effect at all, I bet max cap works now, but i'm unsure about SPZ.- Jan 19th 2023
Hello! Love the mod, had a question though. Is the spawn rate of the goon squad tied to just the goon squad value or also the general rogue spawn percentage? I have it set to zero but it seems like I run into/die to the boys in fully half my games.
- Jan 20th 2023
Quote from Loads
Hello! Love the mod, had a question though. Is the spawn rate of the goon squad tied to just the goon squad value or also the general rogue spawn percentage? I have it set to zero but it seems like I run into/die to the boys in fully half my games.
Goons have own wave with own value, they are completely separate with rogues.
Speaking of rogues that may spawn everywhere - i think that's related to specific AKI version, because they made it when there was an event in live EFT.- Jan 21st 2023
Quote from Loads
Hello! Love the mod, had a question though. Is the spawn rate of the goon squad tied to just the goon squad value or also the general rogue spawn percentage? I have it set to zero but it seems like I run into/die to the boys in fully half my games.
I have set 'Rogue Trio' to 100 and have them in all my games. I did not confirm with setting this to zero though.
- Feb 1st 2023
hi just little help for skills
Im trying to do 2x from original for skills but when i thought i did it went up 51 straight away if anyone has 2x skills would be amazing thanks
- Feb 2nd 2023
Quote from Snake18
hi just little help for skills
Im trying to do 2x from original for skills but when i thought i did it went up 51 straight away if anyone has 2x skills would be amazing thanks
How do I delete my post in shame?
- Feb 2nd 2023
Quote from Snake18
hi just little help for skills
Im trying to do 2x from original for skills but when i thought i did it went up 51 straight away if anyone has 2x skills would be amazing thanks
If you want closest to live experience - set only Skill XP multiplier to 2. Alternatively - you can keep it one, and make either 2x default Minimum skill point multiplier OR/AND amount of fresh skill points to 2 and fatigue point to 2.
To understand how those values works - read EFT Wiki related how skills accumulates.
https://escapefromtarkov.fandom.com/wiki/Character_skills
Be advised, if you made account with Easy Start - it already has certain skills maxed.
Also Metabolism leveling was broken at 3.4.0 Build.Quote from BalgaDeez
This is so amazing, I myself who has had several months of coding language practice and can just mod my own files every wipe.
If you want to get into manually modding your own SP Tarkov, send me a message! (It's as simple as editing text values)Instead of boasting your `coding knowledge` you could've just show him globals.json, or at least guide him by looking how my mod getting those values to begin with, you don't need `several months of coding language` to look into simple DB written in .json, which isn't even a coding language.
- Feb 13th 2023
Next update?
- Feb 13th 2023
Quote from Ringostt_112
Next update?
Read comments
- Feb 17th 2023
The_Katto added a new version:
File
Server Value Modifier [SVM] 1.6.0
1.6.0 For AKI 3.5.0
Change list is quite big, I may miss something.
I need to take a break for a day after so much changes.
Added:
Scav Section with couple requested features, moved scav timer in to it.
New fields related to Streets and Lighthouse - Zryachiy in boss chances, airdrops and loot for streets
Armor durability for AI
Couple of new tooltips
Some couple of functions in experimental section.
Additional checks related to preset name
Adjustments for amount of items in airdrop crate
Added one of the…GhostFenixx
Quote
Display More1.6.0 For AKI 3.5.0
Change list is quite big, I may miss something.
I need to take a break for a day after so much changes.
Added:Scav Section with couple requested features, moved scav timer in to it.
New fields related to Streets and Lighthouse - Zryachiy in boss chances, airdrops and loot for streets
Armor durability for AI
Couple of new tooltips
Some couple of functions in experimental section.
Additional checks related to preset name
Adjustments for amount of items in airdrop crate
Added one of the tester's preset into main build
New links to the mod's webpage and EFT wiki related to skills and hideoutReworked:
Visuals of tooltips
Custom properties can go as deep as 10 fields, so you can possibly adjust any filter inside database.
Visuals of numeric boxes, they are now aligned to center
Certain fields that were related to time were changed to minutes instead of seconds.Removed:
Spreadsheet is no longer maintained, I'll ditch it due to no practical use of it and complexity to update it for every value every update.
Rating in fleamarket section - no player use of it
Ereshkigal's License - 3 reasons:
1st - Ereshkigal is no longer maintaining own mods or exist in the project AKI.
2nd - The license itself has outdated and refers to old AKI contacts (such as guilded)
3rd - the initial piece that was base for SVM was heavily overwritten over the course of changes for the almost 2 years, Eresh will still be included in credits to the end of cycle of this program.
Currently SVM will hold same license as GFVE did, CC BY-NC-ND. (although I probably need to add more legal notices here and there, idk, bureaucracy ain't my forte)Fixed:
Added missing compare checks in GFVE - Stims, Drugs.
Fixed the mis-location of boss chances in the code into a proper place.
Couple of fixes related to transition from 3.4.0 to 3.5.0, Barter limits, Durability, etc.
Adjusted current values from DB to default GFVE values
Made an exception for saferoom exit in Interchange so it won't be affected by extracts modifiers.
Fixed exits related to exfil with scavs.
Fixed preset notes wasn't saving.
Fixed Fence refusing to sell preset guns.Fixed?:
Using Softcore or safe exit won't make your cases dissapear, I haven't done anything, seems like the issue was on AKI side.Will be released next version:
White/Black list for the quests, I just didn't have time to work with that, maybe next week with hotfixes that will most likely appear by that time.
As usual, more tooltips, more text clarificationsSplit boss chances between locations, because killa and glukhar now spawns in streets.
Split boss hostility/friendliness into different buttons later in scav section, along with other changes people will suggest to add there.TERMINAL FLAWS:
If you try to run scav on lab - you'll end up with no exits and no AI, the issue is above my scope, await the fix from AKI. (it works fine on 3.4.1 though)
Tooltips will dissapear if you change language in GFVE more than 2 times, I haven't managed to fix that. Restart application to fix.LET THE BUGS FLOW AND FIXES PROSPER, have fun.
- Feb 17th 2023
yeee tnx!!!
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